1.
Rotation Guide for Summoner
This page is dedicated to providing an in-depth analysis of the Summonerrotation.
2.
Rotation Overview
The core foundation of Summoner's rotation is built upon its Summon actions. Summoner willemploy a variety of Primals and Demi-Primals that will make up its rotation structure. Thesesummons include:
- Summon Solar Bahamut
- Summon Bahamut
- Summon Phoenix
- Summon Garuda II
- Summon Ifrit II
- Summon Titan II
The overall rotation structure involves a revolving loop, consisting of acombination of several short "phases". Each phase will generally take up onlya few seconds at a time, but pieced together will make up a full 2 minute rotationloop. These phases include:
- Summon Solar Bahamut Phase
- Summon Bahamut Phase
- Summon Phoenix Phase
- Primals Phase → Summon Garuda II, Summon Ifrit II, Summon Titan II
Putting the rotation together however will see each Demi-Primal (Solar-Bahamut,Demi-Bahamut, and Demi-Phoenix) pairedwith their own Primals Phase, as each Summon command will provide Emerald, Ruby, and Topaz Arcanum. As such, the overall rotation flow will be this:
- Summon Solar Bahamut
- Primals Phase → Summon Garuda II, Summon Ifrit II, Summon Titan II
- Summon Bahamut
- Primals Phase → Summon Garuda II, Summon Ifrit II, Summon Titan II
- Summon Solar Bahamut
- Primals Phase → Summon Garuda II, Summon Ifrit II, Summon Titan II
- Summon Phoenix
2.1.
General-Purpose Opener
The opener presented below is a general-purpose opener that can be safelyused for all endgame content.
Solar Bahamut Phase
- Precast Ruin III
- Summon Solar Bahamut → Grade 8 Tincture of Intelligence
- Umbral Impulse → Searing Light
- Umbral Impulse
- Umbral Impulse → Energy Drain
- Umbral Impulse → Enkindle Solar Bahamut + Necrotize
- Umbral Impulse → Sunflare + Necrotize
- Umbral Impulse → Searing Flash
Primals Phase
- Summon Titan II
- Topaz Rite → Mountain Buster
- Topaz Rite → Mountain Buster
- Topaz Rite → Mountain Buster
- Topaz Rite → Mountain Buster
- Summon Garuda II
- Slipstream
- Emerald Rite
- Emerald Rite
- Emerald Rite
- Emerald Rite
3.
Rotation Cycle
3.1.
Solar Bahamut Phase
Including the opening sequence labeled above, Summon Solar Bahamutwill always be the first phase for each rotation loop. Uponactivating Summon Solar Bahamut, you will be provided with the followingeffects:
- Solar-Bahamut spawns for 15 seconds
- Ruin III changes to Umbral Impulse
- Tri-disaster changes to Umbral Flare
- Astral Flow changes to Sunflare
- Enkindle Solar Bahamut becomes available
- Grants Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum
During the duration of your Solar-Bahamut phase,you will utilize the unique actions provided to you, with Umbral Impulse usedfor single-target damage, while Umbral Flare will be used for multi-target scenarios. You willalso receive Sunflare and Enkindle Solar Bahamut asadditional oGCDs that should be weaved during each Bahamut duration.
While Solar-Bahamut is out, he will periodicallycast its auto-attack Luxwave. Due to the Summoner rework changes inEndwalker, this interaction is now completely automatic once you initiate any attack(any GCD or oGCD) on your target.
You should be aiming to cast a total of SIX Umbral GCDs during each Solar Bahamut duration.While seven GCDs is theoretically possible, this requires a GCD of at least 2.13 seconds(or faster) to do consistently.
You should prioritize using Summon Solar Bahamut whenever the cooldownbecomes available to you, and try to avoid drifting this cooldown at all costs.Activating Summon Solar Bahamut will also provide you with elemental arcanum,allowing you to summon powerful primal pets after the Solar-Bahamutduration has finished.
Upon activating Summon Bahamut, you will be provided with the followingeffects:
- Demi-Bahamut spawns for 15 seconds
- Ruin III changes to Astral Impulse
- Tri-disaster changes to Astral Flare
- Astral Flow changes to Deathflare
- Enkindle Bahamut becomes available
- Grants Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum
During the duration of your Bahamut phase, you will utilize the unique actionsprovided to you, with Astral Impulse used for single-target damage,while Astral Flare will be used for multi-target scenarios. You willalso receive Deathflare and Enkindle Bahamut asadditional oGCDs that should be weaved during each Bahamut duration.
While Demi-Bahamut is out, he will periodicallycast his auto-attack Wyrmwave. Due to the Summoner rework changes inEndwalker, this interaction is now completely automatic once you initiate any attack(any GCD or oGCD) on your target.
You should be aiming to cast a total of SIX Astral GCDs during each Demi-Bahamut duration.While seven GCDs is theoretically possible, this requires a GCD of at least 2.13 seconds(or faster) to do consistently.
You should prioritize using Summon Bahamut whenever the cooldownbecomes available to you, and try to avoid drifting this cooldown at all costs.Activating Summon Bahamut will also provide you with elemental arcanum,allowing you to summon powerful primal pets after the Demi-Bahamut duration has finished.
3.3.
Summon Phoenix Phase
After the duration of Summon Bahamut finishes, your Dreadwyrm Trance button will change to Firebird Trance.When Firebird Trance is activated, you will be provided with thefollowing effects:
- Demi-Phoenix spawns for 15 seconds
- Ruin III changes to Fountain of Fire
- Tri-disaster changes to Brand of Purgatory
- Astral Flow changes to Rekindle
- Enkindle Phoenix becomes available
- Grants Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum
During the duration of your Demi-Phoenix phase, you will utilize the unique actionsprovided to you, with Fountain of Fire used for single-target damage,while Brand of Purgatory will be used for multi-target scenarios. You willalso receive Enkindle Phoenix as an additional oGCD that should be weavedduring each Demi-Phoenix duration.
Demi-Phoenix also provides an interesting uniqueability with Rekindle. Rekindle is an oGCD that originates from Astral Flow, applying a buff status to a targeted player. This buff statuswill later apply a healing-over-time effect onto the player for a considerable amount of healing.This oGCD should be used as much as possible, as it provides a free heal worth up to 1200 healingpotency.
While Demi-Phoenix is out, she will periodicallycast her auto-attack Scarlet Flame. Due to the Summoner rework changes in Endwalker,this interaction is now completely automatic once you initiate any attack (any GCD or oGCD) onyour target.
You should be aiming to cast a total of SIX Fountain or Brand GCDs during each Demi-Phoenix duration.While seven GCDs is theoretically possible, this requires a GCD of at least 2.13 seconds(or faster) to do.
You should prioritize using Summon Phoenix whenever the cooldownbecomes available to you and try to avoid drifting this cooldown at all costs.Activating Summon Phoenix will also provide you with elemental arcanum,allowing you to summon powerful primal pets after the Demi-Phoenix duration has finished.
3.4.
Primal Phase
After each demi-primal has finished, you will have elemental arcanum availablecorresponding to each primal pet at your disposal:
- Ruby Arcanum → Summon Ifrit II
- Topaz Arcanum → Summon Titan II
- Emerald Arcanum → Summon Garuda II
When each primal pet is summoned, the primal will cast its signature ultimateability, while then providing you with elemental attunement stacks to be used tocast primal-specific abilities. Along with this, each primal also provides a uniquebuff, transforming your Astral Flow into another unique abilityas well.
During each primal summon, your priority is to utilize all of their abilities as muchas possible. This means you should try to consume ALL of your elemental attunement stacks,as well as each primal-specific buff that provides an additional specific action. The onlyexception to this priority is if your Summon Solar Bahamut, Summon Bahamut, or Summon Phoenix are coming off cooldown before you can utilize all of yourprimal abilities, and in this scenario you should skip the remainder of your primal(s).
Outside of the opening sequence, the use of your primals is liberal, meaning youmay use your primals in ANY order. This means there is no static order that you shouldalways follow, and in many cases, should choose based on comfort around fight-specifictimings such as boss mechanics for uptime purposes.
Primals also have the freedom of being used before consuming the previous set of attunementstacks. This means you also have the option of "shortening" a primal phase if needed. Thisis generally only done in very specific cases, such as attempting to resolve another primalultimate before a designated kill time.
3.4.1.
Summon Ifrit
When Ifrit-Egi is summoned, the following effects will occur:
- Ifrit-Egi will cast Inferno
- Gemshine will change to Ruby Rite
- Precious Brilliance will change to Ruby Catastrophe
- Astral Flow will change to Crimson Cyclone → Crimson Strike
Ruby Rite and Ruby Catastrophe follow the binary "single-target"and "multi-target" design model and consume your Fire attunement stacks. These GCDs have long cast timesof 2.8 seconds at base spell speed value.
Crimson Cyclone and Crimson Strike act as a 1-2 melee combo,and upon use, consumes the Ifrit's Favor buff.
As Ifrit's GCDs requires you to either be in melee range, or resolve prolonged cast times, thisprimal phase will be your most vulnerable to disruption due to movement or boss mechanics that maymake GCD uptime difficult. You should generally prioritize using Summon Ifrit IIwhenever you know you will have a chunk of time to resolve all of these abilities safely.
3.4.2.
Summon Titan
When Titan-Egi is summoned, the following effects will occur:
- Titan-Egi will cast Earthen Fury
- Gemshine will change to Topaz Rite
- Precious Brilliance will change to Topaz Catastrophe
- Astral Flow will change to Mountain Buster
- Provides you with 4x Earth Attunement stacks
Topaz Rite and Topaz Catastrophe follow the binary "single-target"and "multi-target" design model and consume your Earth attunement stacks. These GCDs are instant-cast.
Mountain Buster is an oGCD proc that is made available upon each consumedEarth attunement stack from the Titan's Favor buff. This means you will receive a proc each time youcast Topaz Rite or Topaz Catastrophe, and you should weave eachproc whenever you gain one.
With Topaz GCDs being instant-cast, this primal phase should be quite simple to execute, as youwill have full freedom to cast and move whenever needed. Titan is also the strongest primal phasein terms of overall potency, meaning it will generally be prioritized around raid buff windowswhenever possible.
3.4.3.
Summon Garuda
When Garuda-Egi is summoned, the following effects will occur:
- Garuda-Egi will cast Aerial Blast
- Gemshine will change to Emerald Rite
- Precious Brilliance will change to Emerald Catastrophe
- Astral Flow will change to Slipstream
- Provides you with 4x Wind Attunement stacks
Emerald Rite and Emerald Catastrophe follow the binary "single-target"and "multi-target" design model and consume your Wind attunement stacks. These GCDs are instant-castand have shortened recast times of 1.5 seconds.
Slipstream is a unique GCD that is made available from the Garuda's Favor buff. Slipstream has a prolonged cast time of 3 seconds, with a 3.5 secondrecast time.
With Emerald GCDs being instant-cast, this primal phase should generally be simple to execute.However, Slipstream will enforce a similar vulnerability to Ifrit, as the prolonged cast time willrequire you to find a suitable time to cast for 3 seconds. These GCDs may be cast in any order.
4.
Searing Light and Party Buff Windows
Every two minutes (120 seconds), your Searing Light damage buff will become available to be cast again.Alongside of your Searing Light buff, any other raid buffs from other party members should also become availableat this time as well. For these windows, you will want to align as much potency as possible for maximizingdamage gains.
Accomplishing this will generally be quite easy for Summoner, as low spell speed BiS will ensure yourfull rotation loop will maintain alignment with 120 second windows. You will generally have Summon Solar Bahamutaligned for your Searing Light, assuming you are fighting a full uptime boss. However this could be changedif the encounter includes any sort of downtime, but this means you should be aiming to align your Summon Bahamut or Summon Phoenix under those circ*mstances.
Alongside of keeping your Demi-Primals aligned, you should also aim to align as much Aetherflow Gaugefor your Searing Light buff as well. This means with every other Energy Drain usage, youshould hold your Necrotize charges for the next buff window, aligning a total of FOUR Necrotize casts under buffs.
5.
Ruin III and Ruin IV
The use of Ruin III should be minimized as much as possible, down toa minimum of one cast per rotation cycle. This is possible as the durations of your demi-primalsand primal summons will make up nearly all of your total rotation loop, leaving you with onlytwo GCDs to utilize your Ruin GCDs if executed perfectly.
Each Ruin IV proc should be used before entering your next demi-primal phase.
The timing of when you use your Ruin III and Ruin IV casts isnot specific, as you can technically use these abilities during your primal summons. This means youmay utilize Ruins to act as a buffer during your primals (for example, casting Ruin IV during Ifritif you need an instant-cast GCD to move but cannot be in melee range to use your Crimson combo),or you can just wait until all of your primals are finished.
Depending on the amount of spell speed you may be playing with, you may encounter situationswhere you will need an additional Ruin III to weave Searing Lightbefore your next Summon Bahamut window.
6.
Multi-Target Rotation
In multi-target scenarios, Summoner provides a high amount of cleave damage throughouteach individual rotation phase. When fighting three or more enemies, your GCD and oGCD prioritieswill change as such:
6.1.
General Actions
Tri-disaster should be used in place of Ruin III.
Painflare should be used in place of Necrotize tospend your Aetherflow gauge.
6.2.
Solar Bahamut Phase
- Umbral Flare should be used in place of Umbral Impulse
- Enkindle Solar Bahamut and Sunflare should bealigned to maximize cleave damage output
6.3.
Bahamut Phase
- Astral Flare should be used in place of Astral Impulse
- Enkindle Bahamut and Deathflare should bealigned to maximize cleave damage output
6.4.
Phoenix Phase
- Brand of Purgatory should be used in place of Fountain of Fire
- Enkindle Phoenix should be aligned to maximize cleave damage output
6.5.
Primal Phases
Your Precious Brilliance GCDs ( Ruby Catastrophe, Topaz Catastrophe, and Emerald Catastrophe) should beused in place of their Gemshine actions to spend your elemental attunementsstacks.
7.
Changelog
- 04 Jul. 2024: Updated for Patch 7.0
- 23 Jan. 2024: Updated for Patch 6.55
- 15 Oct. 2023: Updated for Patch 6.5
- 27 May 2023: Updated for Patch 6.4
- 13 Jan. 2023: Updated for Patch 6.3
- 23 Aug. 2022: Updated for Patch 6.2
- 20 Apr. 2022: Updated for Patch 6.1
- 26 Feb. 2022: Updated for Endwalker.
- 14 Nov. 2021: Added short rotation videos.
- 13 Nov. 2021: Guide added.
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